| Myrkul | |
|---|---|
| Titles | Lord of Bones, The Reaper |
| Gender | Male |
| Power Level | Lesser Deity (returned) |
| Alignment | Neutral Evil |
| Domains | Death, Decay, the Undead |
| Holy Symbol | White human skull |
| Favored Weapon | Scythe |
| Cleric Domains | Death |
Myrkul is the ancient god of death — not the just stewardship that Kelemvor provides, but the cold, indifferent, and corrupt end of all things. He was once the primary death deity of the world, a skeletal figure who reveled in decay, undeath, and the slow rot of all things mortal. He died during the Time of Troubles but has since returned in diminished form, haunting the edges of divine power.
Where Kelemvor approaches death with dignity and fairness, Myrkul approaches it with nihilism and corruption. He sees all life as simply pre-death and takes pleasure in accelerating or perverting that process through undeath.
Followers
Myrkul attracts necromancers, those obsessed with death and undeath, and those who have given up on life and seek only decay. His worship is outlawed in most civilized places. His clergy are typically necromancers who animate the dead as acts of devotion, viewing undead as Myrkul’s true servants. Followers tend to be fatalistic, morbidly philosophical, and deeply uncomfortable to be around.
Divine Relationships
Myrkul was one of the Dead Three with Bane and Bhaal, an alliance of evil that shaped an era of the world’s history. He is deeply opposed by Kelemvor, who replaced him as death deity and works to undo his legacy of corruption. He also opposes Lathander, whose domains of renewal and dawn are the antithesis of Myrkul’s embrace of decay and endings.
