Collaborative, Online D&D (2024) Without Limits
About the Guild
We’re a welcoming group made up of individuals from all walks of life, who have formed a community around our love of D&D and collaborative story-telling. You’ll like it here.
The Champions Guild is similar in structure to Adventurers League or a West Marches-style game, but with a major difference: your choices matter.
This is a long-term campaign with an evolving world shaped by the players. You can join games whenever your schedule allows, take breaks as needed, and always come back to a living world that moves forward with or without you.
There is an overarching story, divided into narrative “Seasons.” These often culminate in large multi-table Epic events, where several parties play at once, working together (or in parallel) to influence the outcome of major events.
Most quests are 1 to 3 sessions. Not every mission will change the world—but any of them could. Even small choices can have lasting consequences.
— Josh, Lead DM
Joining the Guild
The Champions Guild is a newly established adventuring guild based in Ciliren, Eryndor’s largest city and the epicenter of gnomish innovation. Perched on a windswept plateau where river meets sea, Ciliren is a city of endless invention and organized chaos—and it’s here that the Champions Guild has carved out its first foothold. In a world of gears and glyphs, they bring stories, sacrifice, and the strength to make a difference. It’s a modest beginning, but every great banner starts with a single oath… and a few brave souls willing to take the risk.
The Champions Guild is made up entirely of Player Characters—adventurers who’ve taken up the badge and pledged to face danger in exchange for coin, glory, and the chance to change the world. No one stumbles into this life. Whether your character seeks gold, justice, power, or something more personal, they chose to walk through the guildhall doors and take up the mantle of a Champion. This is a calling, and every member is here for a reason.
Age Requirement: The Champions Guild is for people 18+ years of age.
How to Join
Everything starts on championsguildrpg.com.
- Create an account. Sign up with your email, accept the Terms of Service, and confirm your email address.
- Tell us about yourself. Pick the name other players and DMs will see, and let us know how familiar you are with D&D.
- Build your character. The site walks you through choosing where your character lives, building them, and registering them for review. See Character Creation below.
- Join the Discord. Use the Join our Discord button on the site. It links your Discord to your guild account and drops you straight into the server.
The Champions Guild Culture
The Champions Guild is made up of adventurers from every walk of life—soldiers, spellcasters, scholars, and scoundrels. But what unites them isn’t power, it’s purpose.
What makes your character interesting isn’t what they are—it’s who they are. The guild accepts all classes and skills. What you bring to the table matters, but we care far more about the person swinging the sword than the sword itself.
The Champions Guild is more than a collection of adventurers—it’s a shared name, a reputation, and a commitment to something greater than yourself.
We don’t expect you to be a selfless soldier. You’ll have your own goals, your own motives—but when you wear the guild’s badge, you’re expected to uphold our values, work with your allies, and protect the people of this land… or at least not get caught doing otherwise.
Disagreements and rivalries happen. But when it matters, Champions have each other’s backs. Whatever your class or cause, there’s a place for you here—if you’re willing to earn it.
Character Creation
New players are guided through character creation step by step on the website. This section covers the same ground so you know what to expect.
Where to Build Your Character
Each account picks one home for its character sheets:
The Barracks (Foundry) — Recommended The Barracks is the guild’s Foundry server. Build with the guild’s library of books, and get hands-on help from Scribes, our character support staff.
D&D Beyond Build with the content you have access to. Scribes can review your sheet and guide you through changes, but you’ll make those updates yourself. In D&D Beyond:
- Under Character Preferences → Sources, enable only 5.5e Core Rules and 5.5e Expanded Rules
- Set Character Privacy to Public so Scribes and DMs can see your sheet
Your choice applies to your account, not just one character. If you want to switch later, use Request a switch on the site and a staff member will move you over.
You are fully responsible for maintaining your own character sheet. Whether you use the Barracks or D&D Beyond, it’s up to you to ensure your sheet is accurate, up to date, and reflects any changes to your character.
Starting Information
| Rules | D&D 5e 2024 |
| Character Limit | Each player is allowed 1 active character |
| Level | All new characters begin at 1st level |
| Advanced Starting Level | If you have already leveled a character to 3rd level or higher, you can choose to start subsequent characters at 3rd level |
| Allowed Sources | Check our Allowed & Modified Sources doc for the full list |
| Ability Scores | Point Buy or Standard Array |
| Hit Points | Fixed only (no rolling for HP) |
| Backgrounds | Only published backgrounds (no custom backgrounds) |
| Equipment & Gold | Follow the standard rules in the PHB for starting equipment or gold |
Backstory
All characters are members of the Champions Guild, headquartered in Ciliren, the capital of the Gnomes. Your character can originate from anywhere in Eryndor, but they must have a reason for joining the guild. Browse the nations of Eryndor on the site or here on the lore wiki to find where your character comes from.
We recommend thinking through the three questions below as you build, and adding your answers to your character sheet. These aren’t just fluff—they’re meant to help you build a character with depth, purpose, and a real place in the world.
Goals:
- What are your character’s goals, dreams, or ambitions?
- Why did they choose the life of an adventurer?
Morals:
- What are your character’s morals, values, or personal code?
- Would they lie, steal, or kill to achieve their goals—or are there limits they won’t cross?
- What is their alignment?
Fears:
- What keeps your character up at night?
- This could be a literal fear (like deep water or undead), or something deeper such as failure, abandonment, irrelevance, etc.
Registering Your Character
Once your character is built, register them on the Champions Guild website for review. You can’t sign up for quests until they’re approved.
- Your first character: the last step of the setup walkthrough asks for your character’s name (and your sheet link if you use D&D Beyond). Click Submit for review.
- Later characters: go to My Characters, click Register Character, fill in the details, and click Submit for Scribe Review.
A Scribe will review your character, usually within a day. If anything needs fixing, they’ll send it back with notes; read them, make the changes, and reply. Once approved, you’re free to sign up for quests!
Advancement
Multiclassing
If appropriate for story reasons, multiclassing becomes available after you’ve gained 3 levels in your primary class. Any multiclass must be approved by submitting a Multiclass Approval ticket on the website.
Leveling Up
We use a modified Experience Points (XP) system for character progression. Each completed session earns your character 1 XP, regardless of quest type or difficulty.
You’re not forced to level up when you hit the XP threshold, but you won’t earn additional XP until you do.
You cannot earn more XP than what’s required to reach your next level. Once you’ve earned the required amount, you’ll stop gaining XP until you complete your level-up. After leveling, your XP resets to 0, and you cannot skip levels.
| Level | Rank | XP Needed to Level |
|---|---|---|
| 1–2 | Prospect | 1 XP |
| 3–4 | Initiate | 2 XP |
| 5–7 | Acolyte | 3 XP |
| 8–10 | Apprentice | 4 XP |
| 11–13 | Journeyman | 4 XP |
| 14–16 | Expert | 5 XP |
| 17–19 | Master | 6 XP |
| 20 | Grandmaster | N/A |
Ranks
The Champions Guild uses a rank structure to reflect a character’s experience and progression. Ranks are tied directly to your character’s level, and promotions happen automatically as you level up—there are no trials or evaluations required.
Prospect (Levels 1–2) Prospects are not official guild members yet. These characters are new recruits proving themselves. To join the guild fully, a Prospect must complete 2 Prospect Quests.
Initiate (Levels 3–4) Initiate is the first official rank within the Champions Guild. If you’ve already completed your Prospect Quests on a different character, you may start new characters at this rank.
Joining & Playing in Quests
Quest Access
Quests are posted on the Quest Board on championsguildrpg.com, and all signups must happen through the site. Quests are often shared in Discord as well, with a link provided for sign-up. Each quest is meant for characters of a certain rank.
If your character is outside the quest’s rank, you’re still free to sign up—but talk with the DM first. The DM has to allow that character to be included in the roll.
Party Formation
When signups close, the DM will use the website’s random party selector to “roll” which characters are chosen for the quest. This keeps the process fair and gives everyone a chance to participate.
For some quests—especially those with personal story ties or narrative arcs—the DM may pre-select one or more players. DMs may also exclude characters for a variety of reasons—for example, if a character isn’t the appropriate rank or if their playstyle doesn’t fit the theme or tone of the quest.
Consumables
When signing up, you’ll choose which consumables your character is bringing into the quest. This includes:
- Magical items (potions, spell scrolls, etc.)
- Non-magical items (poisons, caltrops, etc.)
We don’t track ammunition or rations—this is a game about slaying dragons, not balancing ledgers.
You may adjust your consumables up until the quest begins. Once it starts, your selected items are locked. A character may bring a maximum of 7 consumables into a quest.
What You Need to Play
- Character — You will need an approved character to play. See Character Creation if you haven’t yet.
- Computer — Foundry doesn’t really work on mobile. A computer is strongly recommended.
- Mic — The DM has enough to track without reading messages. You will need a mic to play.
- Decent Internet Connection — It just needs to be good enough to run Foundry and Discord.
- Webcam (Optional) — While not required, a webcam is encouraged and greatly appreciated.
After the Quest
Once the quest concludes, your character’s XP, gold, and any earned rewards will be automatically added to your profile on the website. You are responsible for updating your character sheet in the Barracks or on D&D Beyond to reflect these changes. If your sheet doesn’t match the website, a DM may remove you from that quest and future quests until the discrepancy is resolved.
After each session, you’ll also have the opportunity to leave feedback:
- Rating the game overall (1–5 stars)
- Rating the DM (1–5 stars)
- Rating each player you adventured with (1–5 stars)
- Choosing 1 “MVP” for the player who stood out most that game (optional)
Feedback helps highlight great teamwork, roleplay, and player contribution—and makes the community better for everyone.
Auctions
The Auction allows players to buy and sell magical equipment using gold. You can list items for sale or place bids on items posted by other characters.
How Auctions Work
Champions Guild uses a proxy bidding system (similar to eBay). When you place a bid, you enter the maximum amount you’re willing to pay. The system will automatically increase your bid just enough to stay ahead of others. You’ll only pay what’s needed to win—not your full max unless someone else forces it.
When you bid:
- Your max bid amount is set aside and put on standby
- If you’re outbid, you get all your gold back
- If you win, you’re refunded the difference between your max bid and the final sale price
Auction Rules
- You may only bid with active characters
- You may not bid on your own items, even across different characters
- When you post an item for auction, it is immediately removed from your character’s inventory
- If the item receives no bids, it will be returned to you
- If it sells, you’ll receive gold once the auction ends
Auction Conduct The auction system is a privilege and must be used fairly. Abuse, manipulation, or dishonesty may result in removal from the system or further disciplinary action.
Prohibited behavior includes:
- Colluding to drive up prices
- Pressuring others to sell or buy items
- Listing items with the intent to benefit a future character
This is not an exhaustive list. If you’re unsure about something, ask a Mod or Admin before proceeding.
