| Grushnar | |
|---|---|
| Nation | Redmarch Coalition |
| Type | City |
| Population | ~120,000 |
| Ruler | Warchief Rollin Long-tooth (The Ironhowl) |
| Location | Carved into the jagged black mountains of the Redmarch Coalition |
| Notable For | Seat of the Warchief, Council of Blood, Anvil of Gruumsh, Howlspire Academy |
Grushnar
Grushnar is the thundering heart of the Redmarch Coalition’s unity — if such a word can apply to a city constantly on the edge of civil war. Held together by strength alone, the capital is not elegant, but it is terrifyingly functional. Smoke from forge-fires darkens the sky, banners of conquered tribes hang from iron spires, and drums echo across the canyons day and night. Here, every citizen is a soldier first. The weak are crushed, the cunning are watched, and the strong rise.
Leadership
Warchief Rollin Long-tooth (The Ironhowl) — Earned his title by breaking an ogre’s spine in public combat and seizing control of three warbands through raw fury.
Council of Blood:
- Karg Bonesplitter — Hobgoblin strategist of the Shattered Pike tribe.
- Yurra Skullmire — Bugbear matron, master of shadow warfare, former leader of the Shadowmaw.
- Thrikkle Safa — Goblin beast rider commander. Rides a Giant Wolf Spider named Scream into council meetings.
- Vornok the Black-Fanged — Orc drillmaster, retired berserker, enforcer of discipline.
Districts
The Bloodforge District
Function: Weaponsmithing, armor crafting, warbeast gear Notable: Anvil of Gruumsh — volcanic shard where relic weapons are quenched in beast blood. School: Redsteel Hall — military smithing academy; forging weapons is part of warrior initiation.
The Maw Market
Function: Trade, mercenaries, supplies, black market Notable: The Pit Barter Ring — disputes settled by public duel. Enforced by the Mawhands (ogre enforcers).
Hollowfang Warrens
Function: Goblin residential, beast cages, experimental training Notable: Scorchrun Arena — goblin pit-fights to prove tribe loyalty. School: Fanglight Burrow — alchemy, sabotage, and beast-handling tactics.
Duskwatch Hollow
Function: Criminal underworld, information trade, assassination Notable: The Wood Coin — smoky tavern for whispered contracts and poisoned wine. Leader: The Veiled Whisper — masked goblin, identity unknown even to Grisha.
Toothspire Citadel
Function: Seat of power, elite military command, diplomacy Notable: Council Hall of Bones — war room of the Council of Blood. School: Howlspire Academy — elite warrior school for war tactics, melee, and dominance.
