Grushnar
NationRedmarch Coalition
TypeCity
Population~120,000
RulerWarchief Rollin Long-tooth (The Ironhowl)
LocationCarved into the jagged black mountains of the Redmarch Coalition
Notable ForSeat of the Warchief, Council of Blood, Anvil of Gruumsh, Howlspire Academy

Grushnar

Grushnar is the thundering heart of the Redmarch Coalition’s unity — if such a word can apply to a city constantly on the edge of civil war. Held together by strength alone, the capital is not elegant, but it is terrifyingly functional. Smoke from forge-fires darkens the sky, banners of conquered tribes hang from iron spires, and drums echo across the canyons day and night. Here, every citizen is a soldier first. The weak are crushed, the cunning are watched, and the strong rise.


Leadership

Warchief Rollin Long-tooth (The Ironhowl) — Earned his title by breaking an ogre’s spine in public combat and seizing control of three warbands through raw fury.

Council of Blood:

  • Karg Bonesplitter — Hobgoblin strategist of the Shattered Pike tribe.
  • Yurra Skullmire — Bugbear matron, master of shadow warfare, former leader of the Shadowmaw.
  • Thrikkle Safa — Goblin beast rider commander. Rides a Giant Wolf Spider named Scream into council meetings.
  • Vornok the Black-Fanged — Orc drillmaster, retired berserker, enforcer of discipline.

Districts

The Bloodforge District

Function: Weaponsmithing, armor crafting, warbeast gear Notable: Anvil of Gruumsh — volcanic shard where relic weapons are quenched in beast blood. School: Redsteel Hall — military smithing academy; forging weapons is part of warrior initiation.

The Maw Market

Function: Trade, mercenaries, supplies, black market Notable: The Pit Barter Ring — disputes settled by public duel. Enforced by the Mawhands (ogre enforcers).

Hollowfang Warrens

Function: Goblin residential, beast cages, experimental training Notable: Scorchrun Arena — goblin pit-fights to prove tribe loyalty. School: Fanglight Burrow — alchemy, sabotage, and beast-handling tactics.

Duskwatch Hollow

Function: Criminal underworld, information trade, assassination Notable: The Wood Coin — smoky tavern for whispered contracts and poisoned wine. Leader: The Veiled Whisper — masked goblin, identity unknown even to Grisha.

Toothspire Citadel

Function: Seat of power, elite military command, diplomacy Notable: Council Hall of Bones — war room of the Council of Blood. School: Howlspire Academy — elite warrior school for war tactics, melee, and dominance.