Tinker’s Hideaway
NationNation of Lexovar
TypeSmuggling Port
Head of PortSnap
Primary CargoIllegal prototypes, stolen fragments, black-market construct parts, forged permits
# Tinker's Hideaway

Tinker’s Hideaway is a hidden smuggler port tucked into the lagoon between Lexovar and Kar Dromm, concealed behind cliffside doors that open only through a mix of illusion, clockwork locks, and tide timing. From the water, it looks like broken stone and sea caves. Inside, it is a cramped lantern-lit harbor packed with illegal prototypes, stolen fragments, and black-market construct parts.

Everyone is welcome, provided they keep the peace. It is not safe because it is lawful. It is safe because violence is answered instantly and without appeal.


Head of Port: Snap

A cross-eyed deep gnome with brass teeth, oil-black gloves, and a habit of finishing other people’s sentences incorrectly just to irritate them. He runs Tinker’s Hideaway like a workshop with knives hidden under every bench. Snap is funny, paranoid, brilliant, and completely willing to sell someone out if they mistake his jokes for softness.